[IF Comp 2012] Guilded Youth

This was definitely a nostalgic form of fun for me.  Harkening back to the days of old when modems were the way of getting online, and BBS’es were the way of communicating.  And when teenagers would roleplay as fantasy characters online… and in real life.  Not to mention the days where adventuring in real life was just as good as the real thing.

In Guilded Youth, you are Tony, a 14-year-old boy who also doubles as a thief in his online role-playing sessions.  With the help of his friends, Tony attempts several  attempts at locating what he considers to be ‘treasures’ at a nearby mansion that’s going to be demolished.  The challenge is figuring out which friends will go with him and how to convince them.

The overall gameplay consists generally of running back and forth between the mansion, through the woods, and to Tony’s home.  To get in touch with his friends, Tony must log in using his old-school computer and its modem.  Once there, you can’t directly talk to them, but you must do things like show them items, tell them about them, and so forth.  Depending on the situation, some might ignore you while others will go with you.

The game is a bit short and linear, which kind of hurts the overall replay value.  However, the descriptions of the areas really give a sense of what it’s like to be there.  The concept of having to convince your friends to go with you is also a novel concept.  All in all, it’s a great trip down memory lane.


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